Casual Games for Learning
Gregory Koeser, GP Strategies Trianer
NASAGA Chair: www.nasaga.org
Almost anything can be a frame or model that can be adapted for learning (game, TV show, etc.)
- Iron Chef
- Learning with the Stars
- Project Learner
- Deal or No Deal
- Slot Machine (points if you answer a question correctly)
- Rory’s Story Cubes
- Wits and Wagers
- Spot It
- Bethumped with Words
- Fortunately, Unfortunately
- Reverse Charades (iPod)
- Pandemic/Forbidden Island
Learning Return on Investment
- Convert idle time into fun learning time
- Learners won’t ask for training, but they’ll play a learning game 8-9 times per month
- 3-5 minute micro-learning video
- NASAGA Training Activity Book
- Thiagi’s Frame Games (thiagi.com)
- Thiagi’s “Jolts”
- Make Believe Comix
- 11 Mobile Games that Subconsciously Train your Employees (mindflash.com)
- Google’s Ingress Game (Augmented Reality Game – ARG) – Android only
Thiagi’s Six-Step Debriefing Model
- How do you feel?
- What happened?
- What did you learn?
- How does this relate to the real world?
- What if?
- What next?
- So what?
- Now What?
- Put the learning where the people are – virtual signposts.
- Teach elements; reinforce with games, simulations, and activities.
- Games have to be optional. You need to have an alternative available such as a reading or individual assignment.
- Use blended learning – not just games.
- Incorporate debriefing.